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Google SketchUp 8 Announced PDF Print E-mail
Written by Scott Paul Dunham   
Monday, 06 September 2010

Google VP of product management John Hanke and SketchUp product manager John Bacus announced the launch of Google SketchUp 8. The announcement took place in Boulder, CO during the bi-annual 3D Basecamp; a free conference where 3D modelers and SketchUp enthusiasts from around the world gather to share ideas and sharpen their modeling skills.

New features in SketchUp 8 include:

A redesigned workflow for geospatial modeling, which is critical for both Google Earth modelers and professionals who need to make digital site models for their designs. Modelers can now take advantage of unprecedented access to high-quality imagery and terrain data from Google Earth and a direct connection to Google Building Maker, making it easier to model existing structures.

An all-new collection of Solid tools for performing common additive/subtractive (“Boolean”) modeling operations, which allow for the calculation of volume. This is a very useful feature for engineers, product designers, math educators, and many others. These new tools (Union, Intersect, Subtract, Trim, and Split) allow modelers to generate otherwise hard-to-create 3D forms by combining multiple solids, representing a significant time savings for a very large proportion of SketchUp Pro users.
Several important additions in LayOut 3, a SketchUp Pro 8 companion application for turning 3D models into scaled drawings and presentations including drafting, dimensioning and annotation tools and an export path to DWG/DXF 2010.

Google SketchUp 8 is available today in English, French, Italian, Spanish, and German with more languages to be released in the weeks to come. SketchUp Pro costs $495, upgrades from any earlier version are available for $95. And, of course, there is still a powerful version of SketchUp available for free. 

 
"MOCAP ain't animation" according to Oscar PDF Print E-mail
Written by Dan Sarto, AWN   
Wednesday, 14 July 2010

 

The categories for animation and VFX films were redefined and expanded by The Academy of Motion Picture Arts and Sciences.

Now a 40 minute film can be considered (down from 70 minutes).  Very interesting is the decision to specify that Motion Capture techniques (MOCAP) are not considered to be "animation".

 

This is the full story, from AWN

 

Beverly Hills, CA — The governors of the Academy of Motion Picture Arts
and Sciences finalized the rules for the 83rd Academy Awards at its most
recent meeting (June 22). The most significant change is in the Visual
Effects category, which will now feature five nominees rather than
three.

Since 1963, when the Special Effects award was discontinued and new
separate categories for achievements in visual effects and sound effects
were established, the only period during which it was possible to have
five visual effects nominees was 1977 through 1979. In only one of those
years (1979) were five achievements actually recognized. Between 1980
and 1995, two or three productions could be nominated; since 1996 the
rules have dictated there be exactly three nominees.

In the Animated Feature Film category, the rule governing running time
for a motion picture to qualify was changed from at least 70 minutes to
greater than 40 minutes, which is consistent with the running time
requirements for feature films in all other categories. The running time
for a motion picture to qualify as an animated, live action or
documentary short film has been and continues to be a maximum of 40
minutes. The previous 70-minute threshold for an animated feature had
left a gap for films that ran between 40 and 70 minutes, effectively
preventing them from being able to qualify as either features or shorts.

Also in the Animated Feature Film category, a sentence regarding motion
capture
was added to clarify the definition of an animated film. The
language now reads: "An animated feature film is defined as a motion
picture with a running time of greater than 40 minutes, in which
movement and characters' performances are created using a frame-by-frame
technique. Motion capture by itself is not an animation technique. In
addition, a significant number of the major characters must be animated,
and animation must figure in no less than 75 percent of the picture's
running time."


Other modifications of the 83rd Academy Awards rules include normal date
changes and minor "housekeeping" changes.

Rules are reviewed annually by individual branch and category
committees. The Awards Rules Committee then reviews all proposed changes
before presenting its recommendations to the Academy's Board of
Governors for approval.

Academy Awards for outstanding film achievements of 2010 will be
presented on Sunday, February 27, 2011, at the Kodak Theatre at
Hollywood & Highland Center, and televised live on the ABC Television
Network. The Oscar presentation also will be televised live in more than
200 countries worldwide.

Last Updated ( Wednesday, 14 July 2010 )
 
Join our VFX Team! Seeking VFX Interns & Volunteers for Cool Feature PDF Print E-mail
Written by Scott Paul Dunham   
Monday, 12 July 2010

Dear Talented VFX artist and animator friends:

 

I am quickly assembling an elite team of VFX artists for a short feature film called "Naked Angel".  It is directed by Christina Morales Hemenway and lensed by the awesome Keith Jeffries! 

This is a Michigan/Hollywood project, and features some well known Hollywood actors, including James Duval (Independence Day, Donnie Darko) and Debra Wilson (MadTV, Avatar, Mr. Potato head Show).

 

These are volunteer positions, perfect for students or veterans who have a few hours to contribute, who need or want a very nice film credit!  And the experience will be valuable, too.

The team I'm looking for will be a star-studded, talented group of men and women who can help bring Christina's vision to life.  There are about 50 scenes in total, with cool challenges like glowing wings (on our angels), transporter/timeshifting FX, walking through walls (and people!), wire removal, background replacement/enhancement and more... there is something for everybody here.

The deadline is the end of August, so in order to deliver a quality package on time, I'd like to farm out 1-5 shots each to a large team of artists!  That means you can choose your own time commitment- it can be as much or as little as you wish.  And by everyone chipping in, we will avoid burn out.  This will be a fast, efficient project.

Another goal and benefit of this process will be the networking with some talented artists who all bring a lot of cool ideas to share with the team.   It will be a great experience for newbies and veterans alike!

Some of you have worked with me before.  My role as Supervisor will be to ensure great communication and sharing of ideas- make sure everyone is informed- and that your great ideas and art end up on the screen!  If you know me at all, you know that I value comraderie and teamwork and networking!  I believe we can create something here that we'll be very proud of, that we'll brag about to our friends, and feature prominently on our demo reels!

 

Please call me asap and let me know if you are interested and have some time to share with us this summer.

 

Scott Dunham

VFX Supervisor, "Naked Angel"

313.418.5177 m

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Animators, video game makers drawn to Michigan PDF Print E-mail
Written by Scott Paul Dunham   
Thursday, 08 July 2010

Animators, video game makers drawn to Michigan

Christina Rogers / The Detroit News

Video game developer Nathaniel McClure had never been to Michigan before he began scouting the Great Lakes state last year as a possible choice for relocating his company.

After seven visits over six months, McClure was sold. The 34-year-old uprooted his life in Los Angeles and moved to Michigan to open a digital studio.

The attraction was simple: He could do the same work while taking advantage of the state's steep film industry tax breaks.

 

"Forty-two percent is a lot of money," said McClure, CEO of Scientifically Proven Studios, which opened this year in Farmington Hills.

Big Hollywood productions like "Gran Torino" and "Red Dawn" may get top billing when it comes to the beneficiaries of Michigan's film industry perks. But animators, video game developers and digital media firms also are capitalizing on the 42 percent tax break, helping this small, emerging, high-tech industry grow in the state.

Attracting such high-paying, permanent work to Michigan has the potential to make a big economic impact and could further bolster the state's reputation as a studio production hotspot.

"For one thing, it's definitely the future," said Ken Droz, spokesman for the Michigan Film Office. "When you talk productions, they're not all shooting on film anymore."

Looking beyond movie production could also help Michigan land longer-term projects -- most video games take multiple years to complete -- and help attract highly educated professionals, state officials and industry officials say.

"If you do capture a major motion picture in Michigan, the money is going to be quite significant," said Steve Siwek, a Washington, D.C.-based economist who has studied both industries. But digital production will tend to deliver permanent, higher-paying, computer-literate jobs.

While the digital production industry is smaller than the $80.7 billion motion picture industry, it has shown steady growth. Computer and video game sales totaled $11.7 billion in 2008. For a period before the recession hit, the industry had been posting annual sales growth in the double digits, according to the Entertainment Software Association, a Washington, D.C.-based trade group for computer and video game publishers.

The sector's expansion in Michigan far lags that of the film and television industry, even though digital work was included in the original tax incentive bill that went into effect in April 2008.

Among the 100 production projects granted tax breaks from the state, a half-dozen have fallen under the category of digital media, Droz said.

That's largely because the technology-intensive work takes longer to ramp up and often requires creating a permanent local work force, he said.

Already, several large and small digital production houses have set up shop in Michigan.

Pixofactor Entertainment in Royal Oak last year moved to Michigan from Florida to take advantage of the tax credit. The 3-year-old company works closely with video game powerhouse Electronic Arts Inc. in Redwood City, Calif., and develops games and downloadable applications for devices like the iPhone.

While Pixofactor doesn't receive the state's tax credit directly because it's a game developer, the incentive gives the company an advantage when bidding for work, said Sean Hurwitz, the company's president. A $1 million project would cost a client only $600,000 with the tax break, he said.

"It makes us a heck of a lot more competitive," Hurwitz said.

The company has plans to grow its work force by 200 during the next year or two, mostly by hiring local artists and programmers, he said.

In Plymouth, PC gaming company Stardock plans to spend $18 million during the next decade to hire employees and expand its facilities to include a new $900,000 studio. The 60-employee firm was founded in Michigan more than 20 years ago.

CEO Brad Wardell said the credit helps give Michigan technology firms a boost in overcoming other economic challenges, such as an otherwise relatively high state tax burden and a weak high-tech business community. It also helps attract talent and retain Michigan graduates who may have otherwise left for jobs elsewhere.

Some video game producers say the state could do more to attract work here by extending the credit to Michigan companies that contract with large game publishers. Right now, only publishers can earn the tax credit because they own the intellectual property rights, and many are based out of state.

The industry's expansion in Michigan has had growing pains.

Last year, Wonderstruck Studios LLC, a Los Angeles film studio, was working with another California studio to launch Detroit Center Studios, envisioned as an $86 million digital animation and visual effects studio at the former MGM Grand Casino site.

But plans for the MGM site broke down in negotiations.

Wonderstruck has since set up shop at Ford Field in downtown Detroit. It has projects in the works and is hiring, said Thad Johnson, an emerging markets director with Wonderstruck, who declined to offer specifics, citing confidentiality agreements. "The industry at large views Michigan as the next frontier for animation production," he said.

Dan Hewitt, a spokesman for the Entertainment Software Association, said it's no surprise Michigan's tax credit is generating a favorable buzz. "We go where there is a talent pool," Hewitt said "That's why you see pockets in Florida, Massachusetts and Louisiana" where there are tax credits from production work, he said.

The recession could even work to Michigan's advantage, said Scientifically Proven's McClure. Many large digital studios have cut staff, so more programmers and designers are on the move. As technology advances, fewer people are needed to do the same amount of work, paving the way for smaller start-up firms.

"It's kind of like the Wild West," McClure said of Michigan. "There is tremendous opportunity. It's just not focused or directed yet."

 
Dashing VFX Studio launched in Toronto PDF Print E-mail
Written by Scott Paul Dunham   
Tuesday, 18 May 2010
VFX PRO MOGGACH LAUNCHES DASHING, A TORONTO-BASED CREATIVE COLLECTIVE

Robert Moggach, industry leader and go-to visual effects supervisor and
artist for the Rupert Sanders directed Halo ODST video game trailer and
other award-winning campaigns, is pleased to announce the launch of
Dashing, a Toronto-based creative collective specializing in high-end
moving, still and interactive imagery. The new company's focus is visual
effects, but will harbor capabilities for cross-platform creative
production.

"There are many post houses and VFX studios out there that do an
outstanding job of delivering high-quality VFX at the end of a project.
Dashing will offer intuitive creative collaboration from concept to
completion," noted Moggach. "Our vision is an efficient and truly agile
creative studio that draws on an extensive network of expert talent,
assembled to meet the needs of individual projects. Lead by a core team
of multidisciplinary creatives, we'll be flexible enough to deliver what
we've built a reputation on, while also being able to adapt to projects
that need an unconventional approach."

Initially, Moggach will oversee the studio alongside EP Eva Pusnik and a
team of top-notch talent drawn from the duo's experience in North
America and the UK. Moggach will handle creative direction, VFX
supervision and Flame duties. While Dashing will initially focus on his
visual effects expertise, Moggach plans to evolve the company's services
to allow production of more diverse platform-spanning campaigns that
also feature 3D, design and animation.

"This company will be built around two things: the relationship and the
creative," noted Pusnik. "Our past success has come from solving tough
creative and technical problems with a proactive and forthcoming
approach. With Rob's aesthetic and expertise and my experience managing
diverse client needs, I'm confident in our ability to handle projects of
varying complexity."

Director Rupert Sanders describes his successful collaborations with
Moggach, "Rob knows to approach visual effects from a filmmaker's
perspective. He has no preference for film or digital, just what looks
best. He understands that blending the two can be more difficult yet
often delivers a superior result. Add to this Rob's tireless work ethic,
his ability to immediately grasp abstract visual concepts, and a real
understanding of how to actually create the images and it's clear why I
continue to request him."

Robert Moggach is an award-winning talent with more than 12 years of
international experience that includes stirring work on high-profile
campaigns for Mercedes, Coke, Microsoft XBox, Nike, Sony PlayStation,
Pepsi, Verizon, Propel, Heineken, Adidas, Propel and Gatorade. Moggach
has worked with an enviable list of top directors that include Rupert
Sanders, Tarsem, Gerard De Thame, Dante Ariola, Ridley, Tony, Jake &
Jordan Scott, Andrew Douglas, David Slade, David Fincher, Tom Kuntz,
Chris Palmer, Chris Cunningham amongst others. Prior to launching
Dashing, Moggach worked at Asylum, Method, Digital Domain, Smoke &
Mirrors, The Mill, and other industry leading studios.

Eva Pusnik has a reputation for her tenacious approach to a project's
every detail from concept to delivery and a keen sense of what great
client service really is. Her technical knowledge allows her to
confidently appraise complex creative and technical problems and find
proactive solutions to schedule, budget and even creative challenges.
Pusnik's extensive portfolio of work from the UK, US & Canada includes
such memorable spots as Orange Future Thoughts with Director Ridley
Scott via WCRS London, Mercedes Modern Ark with Director Gerard de Thame
via M+P New York, and Jaguar XKR Launch with Directors Hal Wolverton and
Alicia Johnson via Euro RSCG Worldwide NY. Prior to joining Dashing,
Pusnik spent time at Nextfilm and Axyz, Toronto; Berwyn Editorial, NY;
Sight Effects LA; Ntropic SF; and Smoke & Mirrors and The Mill London.

Moggach and Pusnik met more than 10 years ago at a visual effects &
animation studio in Toronto, when the company hired him immediately
following a student internship. After a decade of working in different
studios around the world, the two have come together again with a
special synergy that bodes well for Dashing.

About Dashing:

Dashing is a group of digital craftsmen, creative problem solvers, and
technical innovators. The Toronto-based creative collective specializes
in format-independent delivery of high-end, commercially motivated,
moving, still and interactive imagery. The studio will focus on visual
effects and also harbor capabilities that allow for unconventional
cross-platform projects. Anchored by Founder and Creative Director
Robert Moggach, Executive Producer Eva Pusnik and a select team of top
digital artists and technicians, Dashing is tailor made for handling
projects with demanding creative or technical challenges and adapting to
service emerging complex, cross-platform creative needs.
 
Local Animator in Finals for Sesame Street Contest! PDF Print E-mail
Written by Scott Paul Dunham   
Monday, 10 May 2010

Livonia resident and professional animator Kristen Miller has teamed up with voice over artist Oliver Darrow, musician Dan Belleville and College for Creative Studies graduate Kasandra Fry to represent the state of Michigan and the Metro Detroit area in a Sesame Street animation contest.

As of 8:30 p.m. April 28 EST, her animation was second among hundreds of entries!

Simply titled Three Wombats, the animation features three little wombats who explore their world and help young viewers learn about the number “3.” Submitted on Monday, Three Wombats has consistently been ranked at 35 and higher among the hundreds of contest submissions.

The deadline for contest entry was April 26, and Miller has submitted a piece for consideration in the “School Readiness Skills” category. It's one of five categories from which animators can choose, and the entries will be viewed - and a winner chosen - by a star-studded judges panel comprised of Neil Patrick Harris, Sandra Oh, Juju Chang, Kevin Clash, Dr. Sharon Lynn Kagan and Jeffrey Hale.

A winner will be announced in each of the five categories, chosen by a public ranking of popularity, with a grand prize winner chosen from those five. A total of $50,000 is being awarded to the winners, which are being selected on May 17. The animation that receives the top award will also be shown during an episode of Sesame Street.

To watch, rate and share the animation, go to www.aniboom.com/animation-video/439585/Three-Wombats/

Miller's animation has been featured in many film festivals across the country, including the 2010 Peace on Earth Film Festival, the South Beach International Animation Festival and the Detroit Shorts Film Festival.
 
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